#ifndef TESTSCREEN_H
#define TESTSCREEN_H

#include "cScreen.h"
#include "GfxStats.h"
#include "cCamera2D.h"
#include "Room.h"

class TestScreen : public cScreen {
	public:
		//Constructor
		TestScreen();

		//Destructor
		~TestScreen();

		//Renderer for the Screen
		void renderScreen();

		//Update for the Screen
		void updateScreen(float dt);

		//Reset the Device
		void onResetDevice();
		void onLostDevice();

	private:
		//Object for the frame rate class
		GfxStats *gfxStats;

		Room	 *m_roomTest;

		cCamera2D *m_camera;

		//Stores the number of objects currently on the screen
		int m_numOfObjects;
};
#endif